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EIR Rules and Regulations

  • Writer: PROPERBOri5JAKE
    PROPERBOri5JAKE
  • Oct 30, 2017
  • 14 min read

EIR League Rules and Regulations

  • No restrictions on car choice within class

  • Realistic Assists Available – TC and ABS

  • Fuel – Realistic/Authentic

  • Tyre Wear - Realistic/Authentic

  • Damage – Performance Only

  • Track Limits On, Manual Pit Entry and Exit, Pit Exit Limits On

  • Tires must be the same compound front and back, pit lane is open if required

  • No Mechanical Failures

GT3 EIR Points System

1st - 35

2nd - 30

3rd - 27

4th - 25

5th - 23

6th - 20

7th - 17

8th - 14

9th - 11

10th - 8

11th - 6

12th - 4

13th - 2

14th - 1

15th - 0

16th - 0

  • Drivers need to have completed at least 90% of the race distance in order to score full points for their final classified position.

  • Drivers who complete between 75% and 90% of the race distance will be eligible to score half points for their final classified position.

  • Drivers who complete less than 75% of the race distance will score 0 points, regardless of their classified position.

  • In the case of drivers being tied on points in the standings, the higher position will be awarded to the holder of most first places. If the number of first places is the same, the holder of most second places, then third places, and so on until a winner emerges.

  1. Clean racing: 1.1.1 ● Race cleanly at all times. No contact should occur between cars on track, and as a driver you are required to do your best to avoid this from happening. Accidents can happen, but if you are at fault for causing a collision, you are likely to be penalised. 1.1.2 ● Deliberately crashing into another car will result in being permanently excluded from the league. 1.1.3 ● If you accidentally take out another car, or are responsible for causing an incident, you have to slow down and safely let the affected car(s) back in front of you on track, as long as the circumstances allow it. Even if it doesn't benefit the other car, that is the punishment you have to take for causing a collision. If you fail to follow this rule, you are likely to receive a harsher penalty by the stewards if the incident is reported after the race. This rule can only be overruled by the affected driver telling you over voice chat to keep going. 1.1.3.1 ● The above rule still applies even if lag (connection issues) is the cause of the incident, when it is obvious that your car's lag is the cause of another driver going off, as this would still be classed as an unfair overtake. Please be more careful around other drivers if you are regularly involved in lag-related incidents. 1.2 Overtaking: ● Don't be too aggressive when trying to overtake. As the chasing car, it is generally your responsibility to not make contact with the car in front. 1.3 Defending: ● Excessive weaving and blocking is not allowed. When defending from another car, choose a line on the track and stick to it. Do not force a chasing car off the track by leaving it too little room. If the attacking car is alongside you going into a corner (generally if the attacking car's front wheels is alongside the defending car's rear wheels), you must adjust your line to avoid contact. 1.4 Corner cutting/track extending: 1.4.1 ● Stay within the track boundaries with at least two tyres at all times. The track boundaries are defined by the white lines, NOT by the edge of the kerbs. Cutting corners, or extending the track, to gain an advantage is not allowed. Drivers found to be persistently breaking this rule will be penalised retrospectively. 1.4.2 ● If you overtake another driver with all four wheels off track, or as a consequence of cutting a corner, you must slow down and give the position back. 1.4.3 ● The odd misjudgement of a corner can happen, but if you accidentally gain an advantage by going outside the track limits, you are expected to back off to an extent that clearly negates any advantage gained. Failing to do this puts you at the risk of being penalised in game, however if it fails to penalise you, an enquiry can be opened for the stewards to review. 1.4.4 ● If a driver is reported to the stewards for a breach of this rule, it is up to the stewards' discretion as to whether they feel the driver has abused the track limits to an extent where a penalty is justified, and if so what type of penalty is appropriate to be handed out. This will depend on the severity and frequency of the cuts. The bottom line is, if you want to make sure you are not in danger of being awarded a stewards penalty, make sure you don't gain time from leaving the track limits throughout qualifying and the race. 1.4.4.1 ● If track limits are exceeded, you need to very clearly demonstrate that you have lost any time gained by lifting completely off throttle for the amount of time you were outside the white lines. This makes it easier to distinguish that an attempt was made to negate any advantage, in any replays or footage provided to the stewards after the race. The in-game system is pretty accurate, however if you are found to still be exceeding track limits regularly, even when coming off throttle to give up any advantage, or not lifting off throttle for long enough, you can still be penalised after the race. 1.5 Qualifying etiquette: 1.5.1 ● In qualifying, it is your own responsibility to find free space on the track when starting a hot lap. A car on a hot lap does not have to yield for a faster car approaching from behind. If you are on an in- or out-lap, however, you have to let faster cars pass you without blocking them. If you are on a fast lap approaching a slow car, flashing your lights is a way of notifying them that you're on a fast lap. 1.6 Spacial Awareness 1.6.1 ● If you spin off whilst the pack is close, re-joining the track immediately is ill-advised. You do not ghost and you will cause accidents. Staying still is the best option until the other cars have avoided you. It is far easier to avoid a stationary obstacle. 1.6.2 ● If you go off the track, re-join in a manner that is both safe and in no way a danger to other competitors. 1.6.3 ● When you're coming up to lap another car, it is advised to alert that driver through the chat so they are aware that you will soon be lapping them.

  1. Being lapped: 2.1.1 ● We are running with the in-game rules & flags system, which means that game should alert you with a blue flag when you are about to be lapped. When being lapped, it is your responsibility to let the leaders through safely at the earliest opportunity, without blocking them. Also, you can see if the driver is a lap higher than you by looking at the mini-map - the car will be highlighted by a red colour, instead of regular grey one. 2.1.2 ● As a means of helping with blue flags, we advise the leaders to flash their lights at cars due to be lapped. This should not be done excessively. This is their cue to move out of your way. Therefore, flashing your lights at a competitor you are racing for position is not to be used as a "distraction technique" or in anger at an incident. 2.1.3 ● If you are going faster than a car that has lapped you, do not attempt to unlap yourself unless it is safe to do so and doesn't hinder the car in front. Please discuss this is the chat if this situation arises. 2.2 Pit stops: 2.2.1 ● Stay within the white line and obey the speed limit (60 KPH) when entering and exiting the pit lane. If you cause a dangerous situation by crossing the pit entrance or exit line, or if this is done in a way that blatantly gains time or track position, you will be penalised. Remember to assign your pit limiter button as well, although driving into the pits at 37mph and below will put the limiter on. 2.2.2 ● Pit stops are not mandatory, and tyre wear is set on authentic, meaning that pit-stops are not forced upon you for this season, unless you suffer damage during the race. 2.3 Driving in different conditions: 2.3.1 ● For races that take place at night time, all drivers are required to have their headlights on in order to make your car visible to others, and to make the road more visible for you. If you're involved in an accident which damages both of your headlights, you should return to the pits immediately for repairs. Please also make sure you have a button assigned to turn the headlights on. 2.3.1.1 ● The above rule about having headlights on also applies to running in the fog and in the rain. 2.3.2 ● For races with rain or a chance of rain, please make sure you have a button assigned to turn the wipers on, although wipers will come on automatically if you cannot.

  2. 3.3

● – Tyres must be symmetrical, in Qualifying and Race. You cannot run Hard and Soft on front and rear or vice versa. All tyres must be the same compound, any compound is available to race with but must be the same for all 4 tyres. 2.4 Reset to Track Button: ● During the race, you should not use the 'Reset to Track' button (should you have it assigned) except in extreme circumstances. Falling off the track and ending way off in the gravel is not a good enough excuse to use it. If your car rolls over for whatever reason, that is an acceptable reason to use it. 2.5 In-Game Disqualification ● If you are disqualified from the race in-game, submit your full race replay to the stewards. If we feel that the disqualification was justified, it will remain. However if we feel that the disqualification was unfair, or a result of a game glitch, then you will be classified as the last finisher and score full points for that position.

  1. Communication: ● We urge you to use a working headset while in the race lobby, to effectively receive any potential messages or instructions from the League Coordinator. Having the ability to talk to other drivers during the race can also make it easier to avoid - and resolve - any on-track incidents. It is not mandatory to be in game chat and use a headset, but it is desirable. 3.2 Lobby etiquette: 3.2.1 ● Shouting, name-calling and generally speaking rudely is not acceptable. Drivers who are a disruptive influence on the lobby atmosphere will be penalised accordingly, or in extreme cases removed from the league. 3.2.2 ● Respect the other drivers. Keep a friendly atmosphere in the race lobby and treat your fellow drivers as equals, regardless of them being quicker or slower than you. 3.2.3 ● Respect the League Coordinator. Listen if he is giving a message, and accept the decisions he makes. If you feel any actions/decisions are wrong, address the issue calmly and maturely. Coordinators' decisions are final within the lobby, but may be reviewed later if you feel an error has been made. Please accept that making a call instantly can be tricky and the Coordinator, even if participating in the race, is expected to be entirely neutral. 3.3 Race etiquette: 3.3.1 ● If you are involved in an on-track incident, don't overreact. It may be frustrating, but you need to stay calm and get on with it. Losing out due to another driver's mistake or recklessness is no excuse for retaliation or acting against the rules. 3.3.2 ● If another driver does something you feel is against the rules, report it to the Stewards Panel after the race rather than argue about it over the voice chat. Any issues can be dealt with straight after the race - that is your window of opportunity to report an incident and discuss – the group chat will not be the place for discussion on these issues. 3.3.3 ● If you are having a bad race, don't act foolishly. As a driver, you have to accept that some races will be better than others and you can't always have it your way. If you are unable to enjoy the racing due to not always being at the front, this is not the place for you - there are many drivers in the league, and someone will always have to be at the back. 3.4 Rage-quitting: ● Deliberately quitting the race in any way - whether that is by quitting through the pause menu, getting yourself disqualified or deliberately crashing your car - is not allowed, unless you have a very good reason to do so. Accepted reasons for quitting could be that you are a danger to other drivers on track due to poor driving or connection issues. Quitting because you "couldn't be bothered" or due to being angry at something - rage-quitting, in other words - are not a good reasons and you will be penalised.

4. Participation:

  1. Missing races: 4.1.1 ● If you are unable to attend a race, you have to give sufficient notice for your absence before the race starts. This is done by informing your League Coordinator of your situation, either by sending him a private message or by making a post in the race thread on the forum. It is your responsibility to make sure the Coordinator gets your message. 4.1.2 ● When informing the Coordinator of your absence, a proper reason must be given for why you can't attend. No-showing a race because you don't like the track, because you "can't be bothered", or other similar reasons are not accepted and you position in the league will be put under review immediately. 4.1.3 ● When informing the Coordinator of your absence, it must be you who contacts the Coordinator, not a friend or fellow member of the tier. Additionally, sufficient notice should be given. For example, 15 minutes before the lobby is set up is not sufficient notice. Letting the Coordinator know after the race will be marked down as uninformed absence unless an acceptable reason is given. 4.1.4 ● If you get marked for 3 uninformed absences throughout a season, whether this is consecutive or not, you will be removed from the league. 4.1.5 ● Getting another driver to race in your name is also completely prohibited and will result in serious punishment. 4.2 Connection & Lag: 4.2.1 ● It's an unfortunate aspect of online racing that having a stable connection can be critical to being able to race closely with other cars. While we understand that not everyone can have perfect connections, and that occasional lag can't be avoided, we reserve the right to ask a driver to step down from the league if their connection is causing too many issues for other drivers

  1. Pulling out mid-season: 4.3.1 ● If you have to pull out of the league while the season is ongoing, you must let a member of the Project CARS Team know. If you leave by simply not showing up for the races, without informing anyone, you will be placed on the blacklist, which means you will not be allowed to rejoin the leagues in the future. 4.3.2 ● It's impossible for us to stop anyone from leaving if they've made their mind up, but keep in mind when signing up that pulling out of the league without a proper reason while the season is ongoing will see you placed on the blacklist. A proper reason would be something happening in your life that forces you to quit - something that you didn't expect when signing up - or that your equipment (hardware or lag issues) leave you unable to carry on. However, choosing to quit due to getting bored of the game, having a bad season or because something goes against you, is not a good reason. Remember, when signing up you commit yourself to racing for a full season, not only for a few races.

5. Rule Enforcement:

We can't possibly control all the actions of our drivers, but we have ways to penalise drivers who break the rules. 5.1 Saving Replays As a means of helping the stewards with their enquiries, all drivers are required to save their race replays and keep it stored for at least one week after the race has taken place. Note that at the moment a bug may occur if you have 4 replays are already saved, so make sure to manage your replays efficiently. 5.2 Stewards Panel: The Stewards Panel can be used to report incidents and other rule violations that occur in a race. A proper explanation and/or evidence of the incident must be provided in order for it to be investigated. This will then be looked into by various members of the Project CARS Team and appropriate action will be taken. What you can make a stewards enquiry for: ● Racing incidents: If you feel another driver has caused an incident - eg. hitting your car, forcing you off the track, or generally driving too aggressively - you should report this to the stewards for investigation. ● Track limits: If you witness another driver persistently gaining time by abusing the track limits by either running wide or cutting corners, you should report this to the stewards for investigation. ● Dangerous driving: If a driver re-joins the track in an unsafe or dangerous manner, or drives in a way that is a danger to other cars, you should report it to the stewards. Time limit for enquiries: Note that there is a time limit of 2 days (48 hours) after the race has run to make a stewards enquiry for an incident you have been involved in or witnessed during the race. If any new rule violations come to light through videos released after this time, it is still possible to report this, but only if this violation is something that was not visible to the other driver(s) in the race at the time it happened. 5.3 Penalties: The stewards have a variety of penalties that may be applied to punish drivers who break our racing rules, depending on the severity of the violation. The available penalties are sorted below, in order of severity. Breaking a rule also leads to penalty points being added to your name - see further down for more details. (Note that penalties may be added together in the event of multiple violations in a race, which could result in total time penalties of a higher number than what is suggested below) ● 5-second time penalty ● 10-second time penalty ● 20-second time penalty ● 30-second time penalty ● Qualifying ban for the next race (may also be applied in place of a time penalty if the driver did not finish the race) ● Disqualification from the race ● One-race ban ● Multiple-race ban ● Permanent removal from the league Any penalties will be aimed at the person who has done wrong - we cannot compensate anyone else as a result of someone's actions. All penalties are discussed by the Stewards Panel (consisting of the members of the Project CARS Team - Admins, Moderators and Coordinators - from all platforms) before being issued and the driver will always be informed of the outcome. The Stewards Panel is completely neutral and will not include anyone who may be affected by the incident in question. 5.4 Penalty points system: The penalty points system is a way of keeping track of a driver's record of breaking the rules of clean racing, and to more severely punish repeat offenders. Penalty points will be applied alongside normal race penalties, as per the list below. ● 5 points - Driving dangerously or unsporting like manner ● 5 points - Causing a minor avoidable collision ● 10 points - Causing a moderate avoidable collision

● 10 points – Racing with 2 different compounds on the car (Soft front, Hard Rear) ● 15 points - Causing a major avoidable collision ● 2.5 points - Failing to wait for the affected driver after causing a collision (in addition to one of the above) ● 5-15 points - Excessively abusing the track limits (depending upon severity) ● 50 points - Deliberately crashing into another driver If you accumulate 25 points, you will be awarded a qualifying ban. If you accumulate 40 points, you will be awarded a one-race ban. If you accumulate 50 points, your league position will be put under review, with the likely outcome of being removed from the league. Penalty points will usually be reset ahead of a new season. 5.5 Reprimand system: While the race penalties and penalty points system are aimed at dealing with on-track issues, the reprimand system deals with issues that may occur off the track. It's simple - if you receive 3 reprimands, you're out. Receiving 3 reprimands would also see you placed on the blacklist, meaning you would not be allowed to return to the leagues in the future. You can receive a reprimand for the following: ● No-showing a race without giving prior notice to the League Coordinator ● Rage-quitting or deliberately crashing out of the session for no good reason (as specified in rule 3.4) ● Showing abusive behaviour towards another driver, either in the race lobby or on the forum Note that if we encounter situations where someone's behaviour gets completely out of hand and is extremely serious, a ban may be applied directly regardless of reprimands accumulated. 5.6 Blacklist: The blacklist contains the names of drivers who have been removed from the leagues - either through accumulating 50 penalty points or 3 reprimands - and drivers who have left the leagues during an ongoing season with no good reason. Having your name applied to the blacklist generally means you will not be allowed to rejoin the leagues in the future.

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